by Tracy Barnett | Aug 29, 2016 | Grimsbury
Christmas morning. If you had to get up before everyone else (that was my youngest sister and me), you didn’t look at the tree. Even after we knew that it was mom and dad putting the presents under the tree. You just didn’t look. Our bedrooms were...
by Tracy Barnett | Aug 25, 2016 | Design
I was having some thoughts about how I’ve been approaching Grimsbury, and I ended up tweeting them out. I Storified all of them so they could all be in one place. This approach is new to me, but I’m really enjoying it. Anyone else do this for their games...
by Tracy Barnett | Aug 22, 2016 | Design, Grimsbury
This post meanders somewhat, but I found it really useful to write. It cleared my mind about how to approach Grimsbury. I hope you find it useful and/or interesting. There’s something interesting that happens when you’re thinking about setting design and...
by Tracy Barnett | Aug 15, 2016 | Grimsbury
In my last post about Grimsbury I talked about how points of change in a setting’s history prompt questions for the designer. There’s sort of an extension of that exploration that I want to get into with this post. Where my focus in the last post was the...
by Tracy Barnett | Aug 11, 2016 | Grimsbury
Everything changes and nothing stays the same. I think that’s true no matter who you are or what your circumstances. It’s certainly true across history. Take any one area and chart its course through time. You’ll see some threads of continuity, but...
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