Many thanks to the players at the recent Camp NC Gameday for letting me use their characters as the basis for this post. I love the inspiration that happens at the table when making characters for an Iron Edda game. These were excellent characters. This post presents the final two for you to bring to your game of War of Metal and Bone.
The Greedy and the Indebted
When Astled Bettasson needed to send a group to investigate the happenings north of the holdfast, more came than just those he chose. One came because the person she paid for protection had been chosen to go; she was not about to leave her shield behind. The other came because, above all, she needed to protect her investments.
Sif the Merchant
Refresh: 4
Aspects
High Concept
Avid Middleman and Collector
Trouble
Never Satisfied
Clan Aspect – Hammer
The World is Meant to be Shaped… to My Liking
Sacred Item
Leatherbound Ledger of my Accounts
Group
I Stopped Hrolf from Taking His Own Life
Skills
+4 – Resources
+3 – Empathy, Contacts
+2 – Rapport, Crafts, Notice
+1 – Investigate, Deceive, Will, Athletics
Stunts
A Debt Owed – Once per session, you can spend a Fate Point to call in a debt someone else owes you. This person becomes a Created Advantage with a rating of +2, two stress boxes, and a Mild Consequence. The Aspect on the Advantage is the person’s basic nature. Acting within that lets them roll at +2. Outside of that, they roll at +0. The follow your orders to the best of their ability. At the end of the session, the debt is paid, and they are free to go.
Physical Stress: 2
Mental Stress: 3
Sif knows who owes what, to whom, and for what reasons. A merchant of some fame in the Midlands, Sif has made her fortune taking calculated risks, and by keeping meticulous track of everything paid and owed in her ledger. She deals in all manner of goods, but herself is especially fond of scrimshaw and other types of bone carvings.
The current crisis between Ritlund and Letlund has stagnated her business, and Sif has vowed to do something about it. The debt owed to Sif by Thorsten is a convenient excuse for Sif to load up her wagon with trade goods and brave the roads to sell what she can in Ritlund.
Sister-in-Law to Hrolf, Sif is the person who found him at his lowest point after the death of his family. She stopped him from taking his life, the one debt she will never ask to be repaid.
Thorsten Windwalker
Refresh: 3
Aspects
High Concept
Inquisitive Journeyman Skald
Trouble
Can’t Stop, Won’t Stop
Clan Aspect – Sparrow
Words Are the True Weapon
Sacred Item
Runescribed Lyre of Unknown Origin
Group
I Owe Sif Money… Lots of Money
Skills
+4 – Rapport
+3 – Empathy, Deceive
+2 – Contacts, Investigate, Provoke
+1 – Fight, Will, Athletics, Lore
Extra – Lyre of Luck (Fehu)
Runscribed Approach – Lucky +3
Stunts
Flyting – When you Invoke an opponent’s aspect as part of an Attack with Provoke, you gain three shifts of success, rather than two.
Trust Me, I’m a Skald – You get a +2 to Overcome rolls in social situations when you put your reputation on the line. In these situations, you are bound by your word and must protect the reputation you have built for yourself.
Physical Stress: 2
Mental Stress: 3
Thorsten wanders. It has been that way for as long as she can remember. Her early life is a dim memory, always floating in the recesses of her mind, never a fully formed thought. She knows that she was born somewhere in the Northlands, but every attempt she had made to uncover her origins met with failure.
During her travels, she somehow acquired a finely crafted lyre, one inscribed with Fehu, the rune of Luck. Much like her past, she has no recollection of how she obtained the instrument. She professes to be comfortable with her lack of knowledge of these two parts of her life. However, they are the driving forces of her existence. Everywhere she goes, she surreptitiously seeks out information about who she really is, and about the nature of the lyre.
Her nature as a skald is a garrulous one, and her mouth has gotten her into trouble on more than one occasion. Currently, she owes a sizeable amount of money to Sif the Merchant due to an ill-advised investment idea Thorsten convinced Sif was “a sure thing.” Thorsten was convinced that following Erik on the Jarl’s quest would allow her to escape this debt. She was wrong.
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